Tank Asset Production

This is my Kpfw VI Tiger Tank. In this Blog, I will be talking about the step by step process of how I created this tank. I will be showing screenshots of the Asset Production. Pre- production & Blocking I first started looking for a Tank that I would be using for this Assesment, Rashed recommended... Continue Reading →

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Highlight of the History of 3D Graphics

"Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation."   -Walt Disney Whenever  I think about the History of 3D Graphics the most constant highlight that always goes through my mind is Graphics of Games that... Continue Reading →

Lighting, Rendering, and Compositing in a 3D Production Pipeline

For this Blog post, I will be talking about Lighting, Rendering, and Compositing that are phases involved in a 3D Production Pipeline, I will also be providing visuals for examples. Lighting (7th phase of a 3D production pipeline) Destiny the Game: https://www.fxguide.com/quicktakes/destiny-the-taken-king-a-visual-breakdown-of-the-launch-trailer/ - Lighting is a major key in making your 3D models/scenes come to life,... Continue Reading →

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